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RaycastResult

struct in UnityEngine.EventSystems

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Description

A hit result from a BaseRaycaster.

Variables

depthThe relative depth of the element.
distanceDistance to the hit.
gameObjectThe GameObject that was hit by the raycast.
indexHit index.
isValidIs there an associated module and a hit GameObject.
module BaseInputModule that raised the hit.
screenPositionThe screen position from which the raycast was generated.
sortingLayerThe SortingLayer of the hit object.
sortingOrderThe SortingOrder for the hit object.
worldNormalThe normal at the hit location of the raycast.
worldPositionThe world position of the where the raycast has hit.

Public Functions

ClearReset the result.