Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EventType.ExecuteCommand

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Execute a special command (eg. copy & paste).

"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on. Sent only in the editor. Example. Checking that that a frame has the focus:

	//implement frame selection

if (eventType == EventType.ExecuteCommand || eventType == EventType.ValidateCommand) { if (Event.current.commandName == "FrameSelected") Debug.Log("frame selected" ); }