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FrameData

struct in UnityEngine.Experimental.Director

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Description

This structure contains the frame information a Playable receives in Playable.PrepareFrame.

Variables

dDeltaTimeTime difference between this frame and the preceding frame in double precision.
deltaTimeTime difference between this frame and the preceding frame.
dLastTimeTime difference between this frame and the preceding frame in double precision.
dTimeCurrent time at the start of the frame in double precision.
dtimeScaleTime speed multiplier in double precision.
lastTimeLast frame's start time.
timeCurrent time at the start of the frame.
timeScaleTime speed multiplier. 1 is normal speed, 0 is stopped.
updateIdFrame update counter. Can be used to know when to initialize your Playable (when updateid is 0).