Font.CreateDynamicFontFromOSFont
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public static function
CreateDynamicFontFromOSFont(
fontname:
string,
size: int):
Font;
public static
Font CreateDynamicFontFromOSFont(string
fontname,
int
size);
public static function
CreateDynamicFontFromOSFont(
fontnames:
string[],
size: int):
Font;
public static
Font CreateDynamicFontFromOSFont(string[]
fontnames,
int
size);
Parameters
fontname |
The name of the OS font to use for this font object. |
size |
The default character size of the generated font. |
fontnames |
Am array of names of OS fonts to use for this font object. When rendering characters using this font object, the first font which is installed on the machine, which contains the requested character will be used. |
Returns
Font
The generate Font object.
Description
Creates a Font object which lets you render a font installed on the user machine.
CreateDynamicFontFromOSFont creates a font object which references fonts from the OS. This lets you render text using any font installed on the user's machine. See GetOSInstalledFontNames for getting names of installed fonts at runtime, which can be used with this function.