Option passed to a control to allow or disallow horizontal expansion.
function OnGUI () {
GUILayout.BeginVertical();
GUILayout.Button("Short Button", GUILayout.ExpandWidth(false));
GUILayout.Button("Very very long Button");
GUILayout.EndVertical();
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.BeginVertical(); GUILayout.Button("Short Button", GUILayout.ExpandWidth(false)); GUILayout.Button("Very very long Button"); GUILayout.EndVertical(); } }