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GUILayout.Space

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public static function Space(pixels: float): void;
public static void Space(float pixels);

Description

Insert a space in the current layout group.

The direction of the space is dependent on the layout group you're currently in when issuing the command. If in a vertical group, the space will be vertical: Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight


Space of 20px between two buttons.

	function OnGUI () {
		GUILayout.Button ("I'm the first button");

// Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20); GUILayout.Button ("I'm a bit further down"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm a bit further down"); } }

In horizontal groups, the pixels are measured horizontally:

	function OnGUI () {
		GUILayout.BeginHorizontal();
			GUILayout.Button ("I'm the first button");

// Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20); GUILayout.Button ("I'm the second button"); GUILayout.EndHorizontal(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm the second button"); GUILayout.EndHorizontal(); } }