The background image used by GUI elements in this given state.
See also: scaledBackgrounds.
// Assigns a texture to customStyles[0] for when the control // is pressed down
var aTexture : Texture2D;
function OnGUI() { if(!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if(GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].active.background = aTexture; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture2D aTexture; void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if (GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].active.background = aTexture; } }