The controlID of the control that has keyboard focus.
// Click on the text field to see the id of the control.
private var str : String = "A String!";
function OnGUI() {
str = GUILayout.TextField(str,10);
Debug.Log("id: " + GUIUtility.keyboardControl);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private string str = "A String!"; void OnGUI() { str = GUILayout.TextField(str, 10); Debug.Log("id: " + GUIUtility.keyboardControl); } }