Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObjectUtility.AreStaticEditorFlagsSet

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function AreStaticEditorFlagsSet(go: GameObject, flags: StaticEditorFlags): bool;
public static bool AreStaticEditorFlagsSet(GameObject go, StaticEditorFlags flags);

Parameters

go The GameObject to check.
flags The flags you want to check.

Returns

bool Whether the GameObject's static flags match the flags specified.

Description

Returns true if the passed in StaticEditorFlags are set on the GameObject specified.