Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HandleUtility.DistanceToCircle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function DistanceToCircle(position: Vector3, radius: float): float;
public static float DistanceToCircle(Vector3 position, float radius);

Description

Pixel distance from mouse pointer to camera facing circle.

Calculates the screen space distance from the mouse pointer to the circle at given world space position with the given radius. The circle is assumed to be facing the camera.

Uses the current camera to determine the distance.

See Also: DistanceToDisc.