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Handles.DrawWireCube

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public static function DrawWireCube(center: Vector3, size: Vector3): void;
public static void DrawWireCube(Vector3 center, Vector3 size);

Parameters

center Position of the cube.
size Size of the cube.

Description

Draw a wireframe box with center and size.

To use this example, save this script in the Assets/Editor folder:

#pragma strict
@CustomEditor(DrawWireCube)
public class DrawWireCubeEditor extends Editor {
	function OnSceneGUI() {
		var t: DrawWireCube = target as DrawWireCube;
		Handles.color = Color.yellow;
		Handles.DrawWireCube(t.transform.position, t.size);
	}
}
using UnityEngine;
using UnityEditor;

[CustomEditor( typeof( DrawWireCube ) )] public class DrawWireCubeEditor : Editor { void OnSceneGUI( ) { DrawWireCube t = target as DrawWireCube;

Handles.color = Color.yellow; Handles.DrawWireCube( t.transform.position, t.size ); } }

...and place this script on the GameObject where you want the cube to appear:

#pragma strict
@ExecuteInEditMode
public class DrawWireCube extends MonoBehaviour {
	public var size: float = 5;
}
using UnityEngine;

[ExecuteInEditMode] public class DrawWireCube : MonoBehaviour { public float size = 5; }