center | The center of the dics. |
normal | The normal of the disc. |
radius | The radius of the disc. |
Draw the outline of a flat disc in 3D space.
Wire Disc in the Scene View.
Note: Use HandleUtility.GetHandleSize if you want the handle to always remain the same size on the screen.
To use this example, save this script in the Assets/Editor folder:
#pragma strict @CustomEditor(DrawWireDisc) public class DrawWireDiscEditor extends Editor { function OnSceneGUI() { var t: DrawWireDisc = target as DrawWireDisc; Handles.color = Color.blue; Handles.Label(t.transform.position + Vector3.up * 2, t.transform.position.ToString() + "\nShieldArea: " + t.shieldArea.ToString()); Handles.BeginGUI(); GUILayout.BeginArea(new Rect(Screen.width - 100, Screen.height - 80, 90, 50)); if (GUILayout.Button("Reset Area")) t.shieldArea = 5; GUILayout.EndArea(); Handles.EndGUI(); Handles.color = new Color(1, 1, 1, 0.2f); Handles.DrawWireDisc(t.transform.position, t.transform.up, t.shieldArea); Handles.color = Color.white; t.shieldArea = Handles.ScaleValueHandle(t.shieldArea, t.transform.position + t.transform.forward * t.shieldArea, t.transform.rotation, 1, Handles.ConeCap, 1); } }
using UnityEngine; using UnityEditor;
[CustomEditor( typeof( DrawWireDisc ) )] public class DrawWireDiscEditor : Editor { void OnSceneGUI( ) { DrawWireDisc t = target as DrawWireDisc;
Handles.color = Color.blue; Handles.Label( t.transform.position + Vector3.up * 2, t.transform.position.ToString( ) + "\nShieldArea: " + t.shieldArea.ToString( ) );
Handles.BeginGUI( ); GUILayout.BeginArea( new Rect( Screen.width - 100, Screen.height - 80, 90, 50 ) );
if( GUILayout.Button( "Reset Area" ) ) t.shieldArea = 5;
GUILayout.EndArea( ); Handles.EndGUI( );
Handles.color = new Color( 1, 1, 1, 0.2f ); Handles.DrawWireDisc( t.transform.position, t.transform.up, t.shieldArea ); Handles.color = Color.white; t.shieldArea = Handles.ScaleValueHandle( t.shieldArea, t.transform.position + t.transform.forward * t.shieldArea, t.transform.rotation, 1, Handles.ConeCap, 1 ); } }
...and place this script on the GameObject where you want the disc to appear:
#pragma strict @ExecuteInEditMode public class DrawWireDisc extends MonoBehaviour { public var shieldArea: float = 5; }
using UnityEngine; [ExecuteInEditMode] public class DrawWireDisc : MonoBehaviour { public float shieldArea = 5; }