Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handles.MakeBezierPoints

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function MakeBezierPoints(startPosition: Vector3, endPosition: Vector3, startTangent: Vector3, endTangent: Vector3, division: int): Vector3[];
public static Vector3[] MakeBezierPoints(Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent, int division);

Parameters

startPosition The location where the Bezier starts.
endPosition The location where the Bezier ends
startTangent The direction the Bezier will start in.
endTangent The direction the Bezier will end in.

Returns

Vector3[] The array of the Bezier points.

Description

Retuns an array of points to representing the bezier curve. See Handles.DrawBezier.