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Input.GetAccelerationEvent

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public static function GetAccelerationEvent(index: int): AccelerationEvent;
public static AccelerationEvent GetAccelerationEvent(int index);

Description

Returns specific acceleration measurement which occurred during last frame. (Does not allocate temporary variables).

// Calculates weighted sum of acceleration measurements which occurred during the last frame
// Might be handy if you want to get more precise measurements
function Update () {
    var acceleration:Vector3 = Vector3.zero;
    for (var i = 0; i < Input.accelerationEventCount; ++i) {
        var accEvent:AccelerationEvent = Input.GetAccelerationEvent(i);
        acceleration += accEvent.acceleration * accEvent.deltaTime;
    }
    print (acceleration);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; int i = 0; while (i < Input.accelerationEventCount) { AccelerationEvent accEvent = Input.GetAccelerationEvent(i); acceleration += accEvent.acceleration * accEvent.deltaTime; ++i; } print(acceleration); } }