Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Material.DisableKeyword

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function DisableKeyword(keyword: string): void;
public void DisableKeyword(string keyword);

Description

Unset a shader keyword.

Shaders can be internally compiled into multiple variants, and then the matching one is picked based on material keywords (EnableKeyword and DisableKeyword), or globally set shader keywords (Shader.EnableKeyword and Shader.DisableKeyword).

See Also: EnableKeyword, shaderKeywords, Accessing Materials via Script, multiple shader program variants.