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Network.GetLastPing

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public static function GetLastPing(player: NetworkPlayer): int;
public static int GetLastPing(NetworkPlayer player);

Description

The last ping time to the given player in milliseconds.

If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.

	function OnGUI() {
		GUILayout.Label("Player ping values");
		for (var i : int = 0; i < Network.connections.Length; i++) {
			GUILayout.Label("Player " + 
				Network.connections[i] + " - " + 
				Network.GetLastPing(Network.connections[i]) + " ms");
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Label("Player ping values"); int i = 0; while (i < Network.connections.Length) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetLastPing(Network.connections[i]) + " ms"); i++; } } }