Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkMatch<T0>.DataResponseDelegate<T0>

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate DataResponseDelegate<T0>(success: bool, extendedInfo: string, responseData: T): void;
public delegate void DataResponseDelegate<T0>(bool success, string extendedInfo, T responseData);

Parameters

success Indicates if the request succeeded.
extendedInfo If success is false, this will contain a text string indicating the reason.
responseData The generic passed in containing data required by the callback. This typically contains data returned from a call to the service backend.

Description

Response delegate containing basic information plus a data member. This is used on a subset of MatchMaker callbacks that require data passed in along with the success/failure information of the call itself.