Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkConnection.InvokeHandler

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function InvokeHandler(msgType: short, reader: Networking.NetworkReader, channelId: int): bool;
public bool InvokeHandler(short msgType, Networking.NetworkReader reader, int channelId);
public function InvokeHandler(netMsg: Networking.NetworkMessage): bool;
public bool InvokeHandler(Networking.NetworkMessage netMsg);

Parameters

msgType The message type of the handler to use.
reader The stream to read the contents of the message from.
channelId The channel that the message arrived on.
netMsg The message object to process.

Returns

bool True if a handler function was found and invoked.

Description

This function invokes the registered handler function for a message.

Network connections used by the NetworkClient and NetworkServer use this function for handling network messages.