Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.IsClientConnected

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function IsClientConnected(): bool;
public bool IsClientConnected();

Returns

bool True if the NetworkManagers client is connected to a server.

Description

This checks if the NetworkManager has a client and that it is connected to a server.

This is more specific than NetworkClient.isActive, which will be true if there are any clients active, rather than just the NetworkManager's client.