Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.SetClientNotReady

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SetClientNotReady(conn: Networking.NetworkConnection): void;
public static void SetClientNotReady(Networking.NetworkConnection conn);

Parameters

conn The connection of the client to make not ready.

Description

Sets the client of the connection to be not-ready.

Clients that are not ready do not receive spawned objects or state synchronization updates. They client can be made ready again by calling SetClientReady().