Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PeerAuthorityMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.MessageBase

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Information about a change in authority of a non-player in the same network game.

This information is cached by clients and used during host-migration.

Variables

authorityStateThe new state of authority for the object referenced by this message.
connectionIdThe connection Id (on the server) of the peer whose authority is changing for the object.
netIdThe network id of the object whose authority state changed.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.