This is a utility class for simple network messages that contain only a string.
This example sends a message with the name of the scene.
#pragma strict
class Test {
function SendSceneName(sceneName) {
var msg = new NetworkSystem.StringMessage(sceneName);
NetworkServer.SendToAll(MsgType.Scene, msg);
}
}
using UnityEngine.Networking;
class Test { void SendSceneName(string sceneName) { var msg = new NetworkSystem.StringMessage(sceneName); NetworkServer.SendToAll(MsgType.Scene, msg); } };
| value | The string that will be serialized. |
| Deserialize | This method is used to populate a message object from a NetworkReader stream. |
| Serialize | The method is used to populate a NetworkWriter stream from a message object. |