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StringMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.MessageBase

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Description

This is a utility class for simple network messages that contain only a string.

This example sends a message with the name of the scene.

#pragma strict
class Test {
	function SendSceneName(sceneName) {
		var msg = new NetworkSystem.StringMessage(sceneName);
		NetworkServer.SendToAll(MsgType.Scene, msg);
	}
}
using UnityEngine.Networking;

class Test { void SendSceneName(string sceneName) { var msg = new NetworkSystem.StringMessage(sceneName); NetworkServer.SendToAll(MsgType.Scene, msg); } };

Variables

valueThe string that will be serialized.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.