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ParticleSystem.EmitParams.rotation3D

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public var rotation3D: Vector3;
public Vector3 rotation3D;

Description

Override the 3D rotation of emitted particles.

no example available in JavaScript
using UnityEngine;

// In this example we have a particle system emitting aligned particles; we then emit and override the rotation every 2 seconds. public class ExampleClass : MonoBehaviour {

private ParticleSystem system;

void Start() {

// A simple particle material with no texture. Material particleMaterial = new Material(Shader.Find("Particles/Alpha Blended Premultiply"));

// Create a particle system. var go = new GameObject("Particle System"); go.transform.Rotate(-90, 0, 0); // Rotate so the system emits upwards. system = go.AddComponent<ParticleSystem>(); go.GetComponent<ParticleSystemRenderer>().material = particleMaterial; var mainModule = system.main; mainModule.startRotation3D = true;

// Every 2 seconds we will emit. InvokeRepeating("DoEmit", 2.0f, 2.0f); }

void DoEmit() {

// Any parameters we assign in emitParams will override the current system's when we call Emit. // Here we will override the rotation. All other parameters will use the behavior defined in the Inspector. var emitParams = new ParticleSystem.EmitParams(); emitParams.rotation3D = new Vector3(45.0f, 20.0f, 35.0f); system.Emit(emitParams, 10); } }