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ParticleSystem.MinMaxCurve.curveMax

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public var curveMax: AnimationCurve;
public AnimationCurve curveMax;

Description

Set a curve for the upper bound.

Values should be set between 0 and 1. Use the curve multiplier to define the overall range of the curve. Useful when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoCurves. See Also: ParticleSystem.MinMaxCurve.curveScalar.