Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystemRenderer.GetMeshes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetMeshes(meshes: Mesh[]): int;
public int GetMeshes(Mesh[] meshes);

Parameters

meshes This array will be populated with the list of meshes being used for particle rendering.

Returns

int The number of meshes actually written to the destination array.

Description

Set the array of meshes used as particles.