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PlayerPrefs.GetInt

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public static function GetInt(key: string, defaultValue: int = 0): int;
public static int GetInt(string key, int defaultValue = 0);

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

print (PlayerPrefs.GetInt("Player Score"));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(PlayerPrefs.GetInt("Player Score")); } }