Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayerSettings.muteOtherAudioSources

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static var muteOtherAudioSources: bool;
public static bool muteOtherAudioSources;

Description

Mute or allow audio from other applications to play in the background while the Unity application is running.

A shared setting between iOS and Android platforms.

If this is set to true, the Unity application silences audio from other applications.
If this is set to false, audio from other applications continues to play in the background. The volume of the background audio depends on the platform. On iOS the volume stays the same, while on Android it is decreased. This is how audio from different applications has to be handled on Android. If your Unity application does not have any sound, you can disable Unity audio in the Audio Manager (menu: Edit > Project Settings > Audio), allowing audio from other applications on Android to play at the original volume.