Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RaycastHit2D.collider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var collider: Collider2D;
public Collider2D collider;

Description

The collider hit by the ray.

This can be useful if the hit object has more than one collider - this property can be used to determine the specific collider rather than just the object.

Note that some functions that return a single RaycastHit2D will leave the collider as NULL which indicates nothing hit. RaycastHit2D implements an implicit conversion operator converting to bool which checks this property allowing it to be used as a simple condition check for whether a hit occurred or not.

#pragma strict
//Attach this script to an empty gameobject.
//When you click on a sprite with a collider it will tell you it's name.
function Update() {
	//If the left mouse button is clicked.
	if (Input.GetMouseButtonDown(0)) {
		//Get the mouse position on the screen and send a raycast into the game world from that position.
		var worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
		var hit = Physics2D.Raycast(worldPoint, Vector2.zero);
		//If something was hit, the RaycastHit2D.collider will not be null.
		if (hit.collider != null) {
			Debug.Log(hit.collider.name);
		}
	}
}
using UnityEngine;
using System.Collections;

//Attach this script to an empty gameobject. //When you click on a sprite with a collider it will tell you it's name. public class ExampleClass : MonoBehaviour { void Update() { //If the left mouse button is clicked. if (Input.GetMouseButtonDown(0)) { //Get the mouse position on the screen and send a raycast into the game world from that position. Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(worldPoint,Vector2.zero);

//If something was hit, the RaycastHit2D.collider will not be null. if ( hit.collider != null ) { Debug.Log( hit.collider.name ); } } } }