Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BuiltinShaderType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Built-in shader types used by GraphicsSettings.

Variables

DeferredShadingShader used for deferred shading calculations.
DeferredReflectionsShader used for deferred reflection probes.
LegacyDeferredLightingShader used for legacy deferred lighting calculations.
ScreenSpaceShadowsShader used for screen-space cascaded shadows.
DepthNormalsShader used for depth and normals texture when enabled on a Camera.
LightHaloDefault shader used for light halos.
LensFlareDefault shader used for lens flares.
SpriteDefault shader used by sprites.
MotionVectorsShader used for Motion Vectors when enabled on a Camera.