mesh | The Mesh to draw. |
submeshIndex | Which subset of the mesh to draw. This applies only to meshes that are composed of several materials. |
material | Material to use. |
shaderPass | Which pass of the shader to use, or -1 which renders all passes. |
matrices | The array of object transformation matrices. |
count | The number of instances to be drawn. |
properties | Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock. |
Add a "draw mesh with instancing" command.
See Also: DrawMesh, Graphics.DrawMeshInstanced, MaterialPropertyBlock.