Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTargetIdentifier Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public RenderTargetIdentifier(type: Rendering.BuiltinRenderTextureType)
public RenderTargetIdentifier(Rendering.BuiltinRenderTextureType type);
public RenderTargetIdentifier(name: string)
public RenderTargetIdentifier(string name);
public RenderTargetIdentifier(nameID: int)
public RenderTargetIdentifier(int nameID);
public RenderTargetIdentifier(tex: Texture)
public RenderTargetIdentifier(Texture tex);

Parameters

type Built-in temporary render texture type.
name Temporary render texture name.
nameID Temporary render texture name (as integer, see Shader.PropertyToID).
tex RenderTexture or Texture object to use.

Description

Creates a render target identifier.

Textures can be identified in a number of ways, for example a RenderTexture object, or a Texture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).

RenderTargetIdentifier can be implicitly created from a RenderTexture reference, or a Texture reference, or a BuiltinRenderTextureType, or a name.

A RenderTargetIdentifier created from Texture reference is only valid when passed to CommandBuffer.SetGlobalTexture

See Also: CommandBuffer.SetRenderTarget, CommandBuffer.SetGlobalTexture.