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TierSettings

struct in UnityEditor.Rendering

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Description

Used to set up per-platorm per-shader-hardware-tier graphics settings.

Variables

cascadedShadowMapsAllows you to specify whether cascaded shadow maps should be used.
reflectionProbeBlendingAllows you to specify whether Reflection Probes Blending should be enabled.
reflectionProbeBoxProjectionAllows you to specify whether Reflection Probes Box Projection should be used.
renderingPathThe rendering path that should be used.
standardShaderQualityAllows you to select Standard Shader Quality.