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EditorSceneManager.CloseScene

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public static function CloseScene(scene: SceneManagement.Scene, removeScene: bool): bool;
public static bool CloseScene(SceneManagement.Scene scene, bool removeScene);

Parameters

scene The Scene to be closed/removed.
removeScene Bool flag to indicate if the Scene should be removed after closing.

Returns

bool Returns true if the Scene is closed/removed.

Description

Close the Scene. If removeScene flag is true, the closed Scene is also removed from EditorSceneManager.

#pragma strict
import UnityEditor.SceneManagement;
import UnityEngine.SceneManagement;

class ExampleClass { function Example() { EditorSceneManager.CloseScene(SceneManager.GetSceneByName("Title Screen"),true); } }
using UnityEngine;
using System.Collections;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;

public class ExampleClass { void Example() { EditorSceneManager.CloseScene(SceneManager.GetSceneByName("Title Screen"),true); } }