Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameCenterPlatform.ResetAllAchievements

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ResetAllAchievements(callback: Action<bool>): void;
public static void ResetAllAchievements(Action<bool> callback);

Description

Reset all the achievements for the local user.

Only affects the currently running game. Javascript code example:

#pragma strict
public class Reset extends MonoBehaviour {
	function Start() {
		GameCenterPlatform.ResetAllAchievements(function(resetResult) {
			Debug.Log((resetResult) ? "Reset done." : "Reset failed.");
		}
		);
	}
}
using UnityEngine;
using UnityEngine.SocialPlatforms.GameCenter;
		
public class Reset : MonoBehaviour {
	void Start () {
		GameCenterPlatform.ResetAllAchievements( (resetResult) => {
			Debug.Log( (resetResult) ? "Reset done." : "Reset failed." );
		});
	}
}