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public static function
Combine(
staticBatchRoot:
GameObject):
void;
public static void
Combine(
GameObject staticBatchRoot);
Description
StaticBatchingUtility.Combine prepares all children of the staticBatchRoot
for static batching.
Once combined, children cannot change their Transform
properties; however, staticBatchRoot
can be moved.
See also: Mesh.CombineMeshes.
public static function
Combine(
gos:
GameObject[],
staticBatchRoot:
GameObject):
void;
public static void
Combine(GameObject[]
gos,
GameObject staticBatchRoot);
Description
StaticBatchingUtility.Combine prepares all gos
for static batching. staticBatchRoot
is treated as their parent.
Once combined, gos
cannot change their Transform
properties; however, staticBatchRoot
can be moved.
The GameObject in gos
must have MeshFilter components attached for this to work.
See also: Mesh.CombineMeshes.