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SystemInfo.graphicsShaderLevel

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public static var graphicsShaderLevel: int;
public static int graphicsShaderLevel;

Description

Graphics device shader capability level (Read Only).

This is approximate "shader capability" level of the graphics device, expressed in DirectX shader model terms. Possible values are:

50 Shader Model 5.0 (DX11.0)
41 Shader Model 4.1 (DX10.1)
40 Shader Model 4.0 (DX10.0)
30 Shader Model 3.0
20 Shader Model 2.x.

#pragma strict
function Start() {
	// Check for shader model 3.0 or better support
	if (SystemInfo.graphicsShaderLevel >= 30)
		print("Woohoo, decent shaders supported!");
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { // Check for shader model 3.0 or better support if (SystemInfo.graphicsShaderLevel >= 30) print("Woohoo, decent shaders supported!"); } }