Terrain.treeBillboardDistance
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public
var treeBillboardDistance: float;
public float treeBillboardDistance;
Description
Distance from the camera where trees will be rendered as billboards only.
Decreasing this value improves performance but makes the transition look worse
because the difference between billboards and trees will be more obvious.
function Start () {
Terrain.activeTerrain.treeBillboardDistance = 100;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Terrain.activeTerrain.treeBillboardDistance = 100;
}
}