How long does the trail take to fade out.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
public float time = 1.0f; private TrailRenderer tr;
void Start() {
tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); }
void Update() {
tr.time = time; tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); }
void OnGUI() {
GUI.Label(new Rect(25, 20, 200, 30), "Time"); time = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), time, 0.1f, 10.0f); }
}