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Slider.fillRect

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public var fillRect: RectTransform;
public RectTransform fillRect;

Description

Optional RectTransform to use as fill for the slider.

#pragma strict
// Required when Using UI elements.
public class Example {
	public var mainSlider;
	public var newFillRect;
	//Deactivates the old FillRect and assigns a new one.
	function Start() {
		mainSlider.fillRect.gameObject.SetActive(false);
		mainSlider.fillRect = newFillRect;
	}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;  // Required when Using UI elements.

public class Example : MonoBehaviour { public Slider mainSlider; //Reference to new "RectTransform"(Child of FillArea). public RectTransform newFillRect;

//Deactivates the old FillRect and assigns a new one. void Start() { mainSlider.fillRect.gameObject.SetActive (false); mainSlider.fillRect = newFillRect; } }