Callback executed when the value of the slider is changed.
#pragma strict
// Required when Using UI elements.
public class Example {
public var mainSlider;
public function Start() {
//Adds a listener to the main slider and invokes a method when the value changes.
mainSlider.onValueChanged.AddListener(function() {
ValueChangeCheck();
});
}
// Invoked when the value of the slider changes.
public function ValueChangeCheck() {
Debug.Log(mainSlider.value);
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Slider mainSlider; public void Start() { //Adds a listener to the main slider and invokes a method when the value changes. mainSlider.onValueChanged.AddListener (delegate {ValueChangeCheck ();}); } // Invoked when the value of the slider changes. public void ValueChangeCheck() { Debug.Log (mainSlider.value); } }