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WaitForSecondsRealtime

class in UnityEngine

/

Inherits from:CustomYieldInstruction

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Description

Suspends the coroutine execution for the given amount of seconds using unscaled time.

See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield statement in coroutines.

	// Prints 0
	print (Time.time);
	// Waits 5 seconds
	yield WaitForSecondsRealtime (5);
	// Prints 5.0
	print (Time.time);
using UnityEngine;
using System.Collections;

public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); } IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }

Constructors

WaitForSecondsRealtimeCreates a yield instruction to wait for a given number of seconds using unscaled time.

Inherited members

Variables

keepWaitingIndicates if coroutine should be kept suspended.