Public Methods |
static
void
|
glActiveTexture(int texture)
|
static
void
|
glAlphaFunc(int func, float ref)
|
static
void
|
glAlphaFuncx(int func, int ref)
|
static
void
|
glBindTexture(int target, int texture)
|
static
void
|
glBlendFunc(int sfactor, int dfactor)
|
static
void
|
glClear(int mask)
|
static
void
|
glClearColor(float red, float green, float blue, float alpha)
|
static
void
|
glClearColorx(int red, int green, int blue, int alpha)
|
static
void
|
glClearDepthf(float depth)
|
static
void
|
glClearDepthx(int depth)
|
static
void
|
glClearStencil(int s)
|
static
void
|
glClientActiveTexture(int texture)
|
static
void
|
glColor4f(float red, float green, float blue, float alpha)
|
static
void
|
glColor4x(int red, int green, int blue, int alpha)
|
static
void
|
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
|
static
void
|
glColorPointer(int size, int type, int stride, Buffer pointer)
|
static
void
|
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
|
static
void
|
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
|
static
void
|
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
|
static
void
|
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
|
static
void
|
glCullFace(int mode)
|
static
void
|
glDeleteTextures(int n, int[] textures, int offset)
|
static
void
|
glDeleteTextures(int n, IntBuffer textures)
|
static
void
|
glDepthFunc(int func)
|
static
void
|
glDepthMask(boolean flag)
|
static
void
|
glDepthRangef(float zNear, float zFar)
|
static
void
|
glDepthRangex(int zNear, int zFar)
|
static
void
|
glDisable(int cap)
|
static
void
|
glDisableClientState(int array)
|
static
void
|
glDrawArrays(int mode, int first, int count)
|
static
void
|
glDrawElements(int mode, int count, int type, Buffer indices)
|
static
void
|
glEnable(int cap)
|
static
void
|
glEnableClientState(int array)
|
static
void
|
glFinish()
|
static
void
|
glFlush()
|
static
void
|
glFogf(int pname, float param)
|
static
void
|
glFogfv(int pname, FloatBuffer params)
|
static
void
|
glFogfv(int pname, float[] params, int offset)
|
static
void
|
glFogx(int pname, int param)
|
static
void
|
glFogxv(int pname, int[] params, int offset)
|
static
void
|
glFogxv(int pname, IntBuffer params)
|
static
void
|
glFrontFace(int mode)
|
static
void
|
glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
|
static
void
|
glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)
|
static
void
|
glGenTextures(int n, IntBuffer textures)
|
static
void
|
glGenTextures(int n, int[] textures, int offset)
|
static
int
|
glGetError()
|
static
void
|
glGetIntegerv(int pname, int[] params, int offset)
|
static
void
|
glGetIntegerv(int pname, IntBuffer params)
|
static
String
|
glGetString(int name)
|
static
void
|
glHint(int target, int mode)
|
static
void
|
glLightModelf(int pname, float param)
|
static
void
|
glLightModelfv(int pname, FloatBuffer params)
|
static
void
|
glLightModelfv(int pname, float[] params, int offset)
|
static
void
|
glLightModelx(int pname, int param)
|
static
void
|
glLightModelxv(int pname, IntBuffer params)
|
static
void
|
glLightModelxv(int pname, int[] params, int offset)
|
static
void
|
glLightf(int light, int pname, float param)
|
static
void
|
glLightfv(int light, int pname, FloatBuffer params)
|
static
void
|
glLightfv(int light, int pname, float[] params, int offset)
|
static
void
|
glLightx(int light, int pname, int param)
|
static
void
|
glLightxv(int light, int pname, int[] params, int offset)
|
static
void
|
glLightxv(int light, int pname, IntBuffer params)
|
static
void
|
glLineWidth(float width)
|
static
void
|
glLineWidthx(int width)
|
static
void
|
glLoadIdentity()
|
static
void
|
glLoadMatrixf(float[] m, int offset)
|
static
void
|
glLoadMatrixf(FloatBuffer m)
|
static
void
|
glLoadMatrixx(int[] m, int offset)
|
static
void
|
glLoadMatrixx(IntBuffer m)
|
static
void
|
glLogicOp(int opcode)
|
static
void
|
glMaterialf(int face, int pname, float param)
|
static
void
|
glMaterialfv(int face, int pname, float[] params, int offset)
|
static
void
|
glMaterialfv(int face, int pname, FloatBuffer params)
|
static
void
|
glMaterialx(int face, int pname, int param)
|
static
void
|
glMaterialxv(int face, int pname, int[] params, int offset)
|
static
void
|
glMaterialxv(int face, int pname, IntBuffer params)
|
static
void
|
glMatrixMode(int mode)
|
static
void
|
glMultMatrixf(FloatBuffer m)
|
static
void
|
glMultMatrixf(float[] m, int offset)
|
static
void
|
glMultMatrixx(int[] m, int offset)
|
static
void
|
glMultMatrixx(IntBuffer m)
|
static
void
|
glMultiTexCoord4f(int target, float s, float t, float r, float q)
|
static
void
|
glMultiTexCoord4x(int target, int s, int t, int r, int q)
|
static
void
|
glNormal3f(float nx, float ny, float nz)
|
static
void
|
glNormal3x(int nx, int ny, int nz)
|
static
void
|
glNormalPointer(int type, int stride, Buffer pointer)
|
static
void
|
glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
|
static
void
|
glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)
|
static
void
|
glPixelStorei(int pname, int param)
|
static
void
|
glPointSize(float size)
|
static
void
|
glPointSizex(int size)
|
static
void
|
glPolygonOffset(float factor, float units)
|
static
void
|
glPolygonOffsetx(int factor, int units)
|
static
void
|
glPopMatrix()
|
static
void
|
glPushMatrix()
|
static
void
|
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
|
static
void
|
glRotatef(float angle, float x, float y, float z)
|
static
void
|
glRotatex(int angle, int x, int y, int z)
|
static
void
|
glSampleCoverage(float value, boolean invert)
|
static
void
|
glSampleCoveragex(int value, boolean invert)
|
static
void
|
glScalef(float x, float y, float z)
|
static
void
|
glScalex(int x, int y, int z)
|
static
void
|
glScissor(int x, int y, int width, int height)
|
static
void
|
glShadeModel(int mode)
|
static
void
|
glStencilFunc(int func, int ref, int mask)
|
static
void
|
glStencilMask(int mask)
|
static
void
|
glStencilOp(int fail, int zfail, int zpass)
|
static
void
|
glTexCoordPointer(int size, int type, int stride, Buffer pointer)
|
static
void
|
glTexEnvf(int target, int pname, float param)
|
static
void
|
glTexEnvfv(int target, int pname, float[] params, int offset)
|
static
void
|
glTexEnvfv(int target, int pname, FloatBuffer params)
|
static
void
|
glTexEnvx(int target, int pname, int param)
|
static
void
|
glTexEnvxv(int target, int pname, int[] params, int offset)
|
static
void
|
glTexEnvxv(int target, int pname, IntBuffer params)
|
static
void
|
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
|
static
void
|
glTexParameterf(int target, int pname, float param)
|
static
void
|
glTexParameterx(int target, int pname, int param)
|
static
void
|
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
|
static
void
|
glTranslatef(float x, float y, float z)
|
static
void
|
glTranslatex(int x, int y, int z)
|
static
void
|
glVertexPointer(int size, int type, int stride, Buffer pointer)
|
static
void
|
glViewport(int x, int y, int width, int height)
|