Class Overview
A timed point of a gesture stroke. Multiple points form a stroke.
Summary
Fields |
public
final
long |
timestamp |
|
public
final
float |
x |
|
public
final
float |
y |
|
Public Methods |
Object
|
clone()
Creates and returns a copy of this Object .
|
[Expand]
Inherited Methods |
From class java.lang.Object
Object
|
clone()
Creates and returns a copy of this Object .
|
boolean
|
equals(Object o)
Compares this instance with the specified object and indicates if they
are equal.
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void
|
finalize()
Called before the object's memory is reclaimed by the VM.
|
final
Class<? extends Object>
|
getClass()
Returns the unique instance of Class that represents this
object's class.
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int
|
hashCode()
Returns an integer hash code for this object.
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final
void
|
notify()
Causes a thread which is waiting on this object's monitor (by means of
calling one of the wait() methods) to be woken up.
|
final
void
|
notifyAll()
Causes all threads which are waiting on this object's monitor (by means
of calling one of the wait() methods) to be woken up.
|
String
|
toString()
Returns a string containing a concise, human-readable description of this
object.
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final
void
|
wait()
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object.
|
final
void
|
wait(long millis, int nanos)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
|
final
void
|
wait(long millis)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
|
|
Fields
public
final
long
timestamp
Public Constructors
public
GesturePoint
(float x, float y, long t)
Public Methods
public
Object
clone
()
Creates and returns a copy of this Object
. The default
implementation returns a so-called "shallow" copy: It creates a new
instance of the same class and then copies the field values (including
object references) from this instance to the new instance. A "deep" copy,
in contrast, would also recursively clone nested objects. A subclass that
needs to implement this kind of cloning should call super.clone()
to create the new instance and then create deep copies of the nested,
mutable objects.