public class

Camera

extends Object
java.lang.Object
   ↳ android.graphics.Camera

Summary

Public Constructors
Camera()
Public Methods
void applyToCanvas(Canvas canvas)
float dotWithNormal(float dx, float dy, float dz)
void getMatrix(Matrix matrix)
void restore()
void rotateX(float deg)
void rotateY(float deg)
void rotateZ(float deg)
void save()
void translate(float x, float y, float z)
Protected Methods
void finalize()
Called before the object's memory is reclaimed by the VM.
[Expand]
Inherited Methods
From class java.lang.Object

Public Constructors

public Camera ()

Since: API Level 1

Public Methods

public void applyToCanvas (Canvas canvas)

Since: API Level 1

public float dotWithNormal (float dx, float dy, float dz)

Since: API Level 1

public void getMatrix (Matrix matrix)

Since: API Level 1

public void restore ()

Since: API Level 1

public void rotateX (float deg)

Since: API Level 1

public void rotateY (float deg)

Since: API Level 1

public void rotateZ (float deg)

Since: API Level 1

public void save ()

Since: API Level 1

public void translate (float x, float y, float z)

Since: API Level 1

Protected Methods

protected void finalize ()

Since: API Level 1

Called before the object's memory is reclaimed by the VM. This can only happen once the garbage collector has detected that the object is no longer reachable by any thread of the running application.

The method can be used to free system resources or perform other cleanup before the object is garbage collected. The default implementation of the method is empty, which is also expected by the VM, but subclasses can override finalize() as required. Uncaught exceptions which are thrown during the execution of this method cause it to terminate immediately but are otherwise ignored.

Note that the VM does guarantee that finalize() is called at most once for any object, but it doesn't guarantee when (if at all) finalize() will be called. For example, object B's finalize() can delay the execution of object A's finalize() method and therefore it can delay the reclamation of A's memory. To be safe, use a ReferenceQueue, because it provides more control over the way the VM deals with references during garbage collection.

Throws
Throwable