void
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addUpdateListener(ValueAnimator.AnimatorUpdateListener listener)
Adds a listener to the set of listeners that are sent update events through the life of
an animation.
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void
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cancel()
Cancels the animation.
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ValueAnimator
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clone()
Creates and returns a copy of this Object .
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void
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end()
Ends the animation.
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float
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getAnimatedFraction()
Returns the current animation fraction, which is the elapsed/interpolated fraction used in
the most recent frame update on the animation.
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Object
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getAnimatedValue()
The most recent value calculated by this ValueAnimator when there is just one
property being animated.
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Object
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getAnimatedValue(String propertyName)
The most recent value calculated by this ValueAnimator for propertyName .
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long
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getCurrentPlayTime()
Gets the current position of the animation in time, which is equal to the current
time minus the time that the animation started.
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long
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getDuration()
Gets the length of the animation.
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static
long
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getFrameDelay()
The amount of time, in milliseconds, between each frame of the animation.
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TimeInterpolator
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getInterpolator()
Returns the timing interpolator that this ValueAnimator uses.
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int
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getRepeatCount()
Defines how many times the animation should repeat.
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int
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getRepeatMode()
Defines what this animation should do when it reaches the end.
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long
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getStartDelay()
The amount of time, in milliseconds, to delay starting the animation after
start() is called.
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PropertyValuesHolder[]
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getValues()
Returns the values that this ValueAnimator animates between.
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boolean
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isRunning()
Returns whether this Animator is currently running (having been started and gone past any
initial startDelay period and not yet ended).
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boolean
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isStarted()
Returns whether this Animator has been started and not yet ended.
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static
ValueAnimator
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ofFloat(float... values)
Constructs and returns a ValueAnimator that animates between float values.
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static
ValueAnimator
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ofInt(int... values)
Constructs and returns a ValueAnimator that animates between int values.
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static
ValueAnimator
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ofObject(TypeEvaluator evaluator, Object... values)
Constructs and returns a ValueAnimator that animates between Object values.
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static
ValueAnimator
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ofPropertyValuesHolder(PropertyValuesHolder... values)
Constructs and returns a ValueAnimator that animates between the values
specified in the PropertyValuesHolder objects.
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void
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pause()
Pauses a running animation.
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void
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removeAllUpdateListeners()
Removes all listeners from the set listening to frame updates for this animation.
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void
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removeUpdateListener(ValueAnimator.AnimatorUpdateListener listener)
Removes a listener from the set listening to frame updates for this animation.
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void
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resume()
Resumes a paused animation, causing the animator to pick up where it left off
when it was paused.
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void
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reverse()
Plays the ValueAnimator in reverse.
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void
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setCurrentPlayTime(long playTime)
Sets the position of the animation to the specified point in time.
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ValueAnimator
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setDuration(long duration)
Sets the length of the animation.
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void
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setEvaluator(TypeEvaluator value)
The type evaluator to be used when calculating the animated values of this animation.
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void
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setFloatValues(float... values)
Sets float values that will be animated between.
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static
void
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setFrameDelay(long frameDelay)
The amount of time, in milliseconds, between each frame of the animation.
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void
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setIntValues(int... values)
Sets int values that will be animated between.
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void
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setInterpolator(TimeInterpolator value)
The time interpolator used in calculating the elapsed fraction of this animation.
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void
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setObjectValues(Object... values)
Sets the values to animate between for this animation.
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void
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setRepeatCount(int value)
Sets how many times the animation should be repeated.
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void
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setRepeatMode(int value)
Defines what this animation should do when it reaches the end.
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void
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setStartDelay(long startDelay)
The amount of time, in milliseconds, to delay starting the animation after
start() is called.
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void
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setValues(PropertyValuesHolder... values)
Sets the values, per property, being animated between.
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void
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start()
Starts this animation.
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String
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toString()
Returns a string containing a concise, human-readable description of this
object.
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