GDK Reference Manual |
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Pango InteractionPango Interaction — Using Pango in GDK |
#include <gdk/gdk.h> GdkPangoRenderer; GdkPangoRendererClass; PangoRenderer* gdk_pango_renderer_new (GdkScreen *screen); PangoRenderer* gdk_pango_renderer_get_default (GdkScreen *screen); void gdk_pango_renderer_set_drawable (GdkPangoRenderer *gdk_renderer, GdkDrawable *drawable); void gdk_pango_renderer_set_gc (GdkPangoRenderer *gdk_renderer, GdkGC *gc); void gdk_pango_renderer_set_stipple (GdkPangoRenderer *gdk_renderer, PangoRenderPart part, GdkBitmap *stipple); void gdk_pango_renderer_set_override_color (GdkPangoRenderer *gdk_renderer, PangoRenderPart part, const GdkColor *color); PangoContext* gdk_pango_context_get (void); PangoContext* gdk_pango_context_get_for_screen (GdkScreen *screen); void gdk_pango_context_set_colormap (PangoContext *context, GdkColormap *colormap); GdkPangoAttrEmbossed; GdkPangoAttrStipple; PangoAttribute* gdk_pango_attr_embossed_new (gboolean embossed); PangoAttribute* gdk_pango_attr_stipple_new (GdkBitmap *stipple); GdkRegion* gdk_pango_layout_get_clip_region (PangoLayout *layout, gint x_origin, gint y_origin, gint *index_ranges, gint n_ranges); GdkRegion* gdk_pango_layout_line_get_clip_region (PangoLayoutLine *line, gint x_origin, gint y_origin, gint *index_ranges, gint n_ranges);
Pango is the text layout system used by GDK and GTK+. The functions and types in this section are used to render Pango objects to GDK. drawables, and also extend the set of Pango attributes to include stippling and embossing.
Creating a PangoLayout object is the first step in rendering text, and requires getting a handle to a PangoContext. For GTK+ programs, you'll usually want to use gtk_widget_get_context(), or gtk_widget_create_pango_layout(), rather than using the lowlevel gdk_pango_context_get_for_screen(). Once you have a PangoLayout, you can set the text and attributes of it with Pango functions like pango_layout_set_text() and get its size with pango_layout_get_size(). (Note that Pango uses a fixed point system internally, so converting between Pango units and pixels using PANGO_SCALE or the PANGO_PIXELS() macro.)
Rendering a Pango layout is done most simply with gdk_draw_layout(); you can also draw pieces of the layout with gdk_draw_layout() or gdk_draw_glyphs(). GdkPangoRenderer is a subclass of PangoRenderer that is used internally to implement these functions. Using it directly or subclassing it can be useful in some cases. See the GdkPangoRenderer documentation for details.
Example 7. Using GdkPangoRenderer to draw transformed text
define RADIUS 100 define N_WORDS 10 define FONT "Sans Bold 18" GdkScreen *screen = gdk_drawable_get_screen (drawable); PangoRenderer *renderer; GdkGC *gc; PangoMatrix matrix = PANGO_MATRIX_INIT; PangoContext *context; PangoLayout *layout; PangoFontDescription *desc; double device_radius; int width, height; int i; /* Get the default renderer for the screen, and set it up for drawing */ renderer = gdk_pango_renderer_get_default (screen); gdk_pango_renderer_set_drawable (GDK_PANGO_RENDERER (renderer), drawable); gc = gdk_gc_new (drawable); gdk_pango_renderer_set_gc (GDK_PANGO_RENDERER (renderer), gc); /* Set up a transformation matrix so that the user space coordinates for * where we are drawing are [-RADIUS, RADIUS], [-RADIUS, RADIUS] * We first center, then change the scale */ gdk_drawable_get_size (drawable, &width, &height); device_radius = MIN (width, height) / 2.; pango_matrix_translate (&matrix, device_radius + (width - 2 * device_radius) / 2, device_radius + (height - 2 * device_radius) / 2); pango_matrix_scale (&matrix, device_radius / RADIUS, device_radius / RADIUS); /* Create a PangoLayout, set the font and text */ context = gdk_pango_context_get_for_screen (screen); layout = pango_layout_new (context); pango_layout_set_text (layout, "Text", -1); desc = pango_font_description_from_string (FONT); pango_layout_set_font_description (layout, desc); pango_font_description_free (desc); /* Draw the layout N_WORDS times in a circle */ for (i = 0; i < N_WORDS; i++) { GdkColor color; PangoMatrix rotated_matrix = matrix; int width, height; double angle = (360. * i) / N_WORDS; /* Gradient from red at angle == 60 to blue at angle == 300 */ color.red = 65535 * (1 + cos ((angle - 60) * M_PI / 180.)) / 2; color.green = 0; color.blue = 65535 - color.red; gdk_pango_renderer_set_override_color (GDK_PANGO_RENDERER (renderer), PANGO_RENDER_PART_FOREGROUND, &color); pango_matrix_rotate (&rotated_matrix, angle); pango_context_set_matrix (context, &rotated_matrix); /* Inform Pango to re-layout the text with the new transformation matrix */ pango_layout_context_changed (layout); pango_layout_get_size (layout, &width, &height); pango_renderer_draw_layout (renderer, layout, - width / 2, - RADIUS * PANGO_SCALE); } /* Clean up default renderer, since it is shared */ gdk_pango_renderer_set_override_color (GDK_PANGO_RENDERER (renderer), PANGO_RENDER_PART_FOREGROUND, NULL); gdk_pango_renderer_set_drawable (GDK_PANGO_RENDERER (renderer), NULL); gdk_pango_renderer_set_gc (GDK_PANGO_RENDERER (renderer), NULL); /* free the objects we created */ g_object_unref (layout); g_object_unref (context); g_object_unref (gc);
Figure 1. Output of Example 7, “Using GdkPangoRenderer to draw transformed text”
typedef struct _GdkPangoRenderer GdkPangoRenderer;
GdkPangoRenderer is a subclass of PangoRenderer used for rendering Pango objects into GDK drawables. The default renderer for a particular screen is obtained with gdk_pango_renderer_get_default(); Pango functions like pango_renderer_draw_layout() and pango_renderer_draw_layout_line() are then used to draw objects with the renderer.
In most simple cases, applications can just use gdk_draw_layout(), and don't need to directly use GdkPangoRenderer at all. Using the GdkPangoRenderer directly is most useful when working with a transformation such as a rotation, because the Pango drawing functions take user space coordinates (coordinates before the transformation) instead of device coordinates.
In certain cases it can be useful to subclass GdkPangoRenderer. Examples of reasons to do this are to add handling of custom attributes by overriding 'prepare_run' or to do custom drawing of embedded objects by overriding 'draw_shape'.
Since 2.6
typedef struct { } GdkPangoRendererClass;
GdkPangoRenderer is the class structure for GdkPangoRenderer.
Since 2.6
PangoRenderer* gdk_pango_renderer_new (GdkScreen *screen);
Creates a new PangoRenderer for screen. Normally you can use the results of gdk_pango_renderer_get_default() rather than creating a new renderer.
screen : | a GdkScreen |
Returns : | a newly created PangoRenderer. Free with g_object_unref(). |
Since 2.6
PangoRenderer* gdk_pango_renderer_get_default (GdkScreen *screen);
Gets the default PangoRenderer for a screen. This default renderer is shared by all users of the display, so properties such as the color or transformation matrix set for the renderer may be overwritten by functions such as gdk_draw_layout().
Before using the renderer, you need to call gdk_pango_renderer_set_drawable() and gdk_pango_renderer_set_drawable() to set the drawable and graphics context to use for drawing.
screen : | a GdkScreen |
Returns : | the default PangoRenderer for screen. The renderer is owned by GTK+ and will be kept around until the screen is closed. |
Since 2.6
void gdk_pango_renderer_set_drawable (GdkPangoRenderer *gdk_renderer, GdkDrawable *drawable);
Sets the drawable the renderer draws to.
gdk_renderer : | a GdkPangoRenderer |
drawable : | the new target drawable, or NULL |
Since 2.6
void gdk_pango_renderer_set_gc (GdkPangoRenderer *gdk_renderer, GdkGC *gc);
Sets the GC the renderer draws with. Note that the GC must not be modified until it is unset by calling the function again with NULL for the gc parameter, since GDK may make internal copies of the GC which won't be updated to follow changes to the original GC.
gdk_renderer : | a GdkPangoRenderer |
gc : | the new GC to use for drawing, or NULL |
Since 2.6
void gdk_pango_renderer_set_stipple (GdkPangoRenderer *gdk_renderer, PangoRenderPart part, GdkBitmap *stipple);
Sets the stipple for one render part (foreground, background, underline, etc.) Note that this is overwritten when iterating through the individual styled runs of a PangoLayout or PangoLayoutLine. This function is thus only useful when you call low level functions like pango_renderer_draw_glyphs() directly, or in the 'prepare_run' virtual function of a subclass of GdkPangoRenderer.
gdk_renderer : | a GdkPangoRenderer |
part : | the part to render with the stipple |
stipple : | the new stipple value. |
Since 2.6
void gdk_pango_renderer_set_override_color (GdkPangoRenderer *gdk_renderer, PangoRenderPart part, const GdkColor *color);
Sets the color for a particular render part (foreground, background, underline, etc.), overriding any attributes on the layouts renderered with this renderer.
gdk_renderer : | a GdkPangoRenderer |
part : | the part to render to set the color of |
color : | the color to use, or NULL to unset a previously set override color. |
Since 2.6
PangoContext* gdk_pango_context_get (void);
Creates a PangoContext for the default GDK screen.
The context must be freed when you're finished with it.
When using GTK+, normally you should use gtk_widget_get_pango_context() instead of this function, to get the appropriate context for the widget you intend to render text onto.
Returns : | a new PangoContext for the default display |
PangoContext* gdk_pango_context_get_for_screen (GdkScreen *screen);
Creates a PangoContext for screen.
The context must be freed when you're finished with it.
When using GTK+, normally you should use gtk_widget_get_pango_context() instead of this function, to get the appropriate context for the widget you intend to render text onto.
screen : | the GdkScreen for which the context is to be created. |
Returns : | a new PangoContext for screen |
Since 2.2
void gdk_pango_context_set_colormap (PangoContext *context, GdkColormap *colormap);
gdk_pango_context_set_colormap is deprecated and should not be used in newly-written code.
This function used to set the colormap to be used for drawing with context. The colormap is now always derived from the graphics context used for drawing, so calling this function is no longer necessary.
context : | a PangoContext |
colormap : | a GdkColormap |
typedef struct { PangoAttribute attr; gboolean embossed; } GdkPangoAttrEmbossed;
A Pango text attribute containing a embossed bitmap to be used when rendering the text.
PangoAttribute attr; | the PangoAttribute. |
gboolean embossed; | the embossed bitmap. |
typedef struct { PangoAttribute attr; GdkBitmap *stipple; } GdkPangoAttrStipple;
A Pango text attribute containing a stipple bitmap to be used when rendering the text.
PangoAttribute attr; | the PangoAttribute. |
GdkBitmap *stipple; | the stipple bitmap. |
PangoAttribute* gdk_pango_attr_embossed_new (gboolean embossed);
Creates a new attribute containing a embossed bitmap to be used when rendering the text.
embossed : | a bitmap to be set as embossed |
Returns : | new PangoAttribute |
PangoAttribute* gdk_pango_attr_stipple_new (GdkBitmap *stipple);
Creates a new attribute containing a stipple bitmap to be used when rendering the text.
stipple : | a bitmap to be set as stipple |
Returns : | new PangoAttribute |
GdkRegion* gdk_pango_layout_get_clip_region (PangoLayout *layout, gint x_origin, gint y_origin, gint *index_ranges, gint n_ranges);
Obtains a clip region which contains the areas where the given ranges of text would be drawn. x_origin and y_origin are the same position you would pass to gdk_draw_layout_line(). index_ranges should contain ranges of bytes in the layout's text.
layout : | a PangoLayout |
x_origin : | X pixel where you intend to draw the layout with this clip |
y_origin : | Y pixel where you intend to draw the layout with this clip |
index_ranges : | array of byte indexes into the layout, where even members of array are start indexes and odd elements are end indexes |
n_ranges : | number of ranges in index_ranges, i.e. half the size of index_ranges |
Returns : | a clip region containing the given ranges |
GdkRegion* gdk_pango_layout_line_get_clip_region (PangoLayoutLine *line, gint x_origin, gint y_origin, gint *index_ranges, gint n_ranges);
Obtains a clip region which contains the areas where the given ranges of text would be drawn. x_origin and y_origin are the same position you would pass to gdk_draw_layout_line(). index_ranges should contain ranges of bytes in the layout's text. The clip region will include space to the left or right of the line (to the layout bounding box) if you have indexes above or below the indexes contained inside the line. This is to draw the selection all the way to the side of the layout. However, the clip region is in line coordinates, not layout coordinates.
line : | a PangoLayoutLine |
x_origin : | X pixel where you intend to draw the layout line with this clip |
y_origin : | baseline pixel where you intend to draw the layout line with this clip |
index_ranges : | array of byte indexes into the layout, where even members of array are start indexes and odd elements are end indexes |
n_ranges : | number of ranges in index_ranges, i.e. half the size of index_ranges |
Returns : | a clip region containing the given ranges |
"screen" GdkScreen : Read / Write / Construct Only
the GdkScreen for the renderer.
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