Relevant to Blender v2.31
The rendering of an animation is controlled via the
Anim
Panel
(Figure 17.16, “Animation rendering buttons.”).
The ANIM
button starts the rendering. The first
and last frames of the animation are given by the two NumButtons at
the bottom (Sta:
and End:
),
and by default are 1 and 250.
By default the 3D scene animation is rendered, to make
use of the sequence editor the Do Sequence
Tog Button must be selected.
By default the animation is rendered in the directory
specified in the Output
Panel
(Figure 17.17, “Animation location and extensions.”). If an AVI
format has been selected, then the name will be
####_####.avi
where the '####'
indicates the start and end frame of the animation, as 4
digit integers padded with zeros as necessary.
If an image format is chosen, on the other hand,
a series of images named ####
,
('####' being the pertinent frame number) is
created in the directory. If the file name
extension is needed, this is obtained by pressing
the Extensions
Tog Button
(Figure 17.17, “Animation location and extensions.”).
Unless your animation is really simple, and you expect it to render in half an hour or less, it is always a good idea to render the animation as separate Targa frames rather than as an AVI file from the beginning.
This allows you an easy recovery if the power fails and you have to re-start the rendering, since the frames you have already rendered will still be there.
It is also a good idea since, if an error is present in a few frames, you can make corrections and re-render just the affected frames.
You can then make the AVI out of the separate frames with Blender's sequence editor or with an external program.