Pools

When you first deploy a cluster without creating a pool, Ceph uses the default pools for storing data. A pool provides you with:

  • Resilience: You can set how many OSD are allowed to fail without loosing data. For replicated pools, it is the desired number of copies/replicas of an object. A typical configuration stores an object and one additional copy (i.e., size = 2), but you can determine the number of copies/replicas. For erasure coded pools, it is the number of coding chunks (i.e. erasure-code-m=2)
  • Placement Groups: You can set the number of placement groups for the pool. A typical configuration uses approximately 100 placement groups per OSD to provide optimal balancing without using up too many computing resources. When setting up multiple pools, be careful to ensure you set a reasonable number of placement groups for both the pool and the cluster as a whole.
  • CRUSH Rules: When you store data in a pool, a CRUSH ruleset mapped to the pool enables CRUSH to identify a rule for the placement of the object and its replicas (or chunks for erasure coded pools) in your cluster. You can create a custom CRUSH rule for your pool.
  • Snapshots: When you create snapshots with ceph osd pool mksnap, you effectively take a snapshot of a particular pool.
  • Set Ownership: You can set a user ID as the owner of a pool.

To organize data into pools, you can list, create, and remove pools. You can also view the utilization statistics for each pool.

List Pools

To list your cluster’s pools, execute:

ceph osd lspools

The default pools include:

  • data
  • metadata
  • rbd

Create a Pool

Before creating pools, refer to the Pool, PG and CRUSH Config Reference. Ideally, you should override the default value for the number of placement groups in you Ceph configuration file, as the default is NOT ideal. For example:

osd pool default pg num = 100
osd pool default pgp num = 100

To create a pool, execute:

ceph osd pool create {pool-name} {pg-num} [{pgp-num}] [replicated]
ceph osd pool create {pool-name} {pg-num}  {pgp-num}   erasure \
     [{crush_ruleset=ruleset}] \
     [{erasure-code-directory=directory}] \
     [{erasure-code-plugin=plugin}] \
     [{erasure-code-k=data-chunks}] \
     [{erasure-code-m=coding-chunks}] \
     [{key=value} ...]

Where:

{pool-name}

Description:The name of the pool. It must be unique.
Type:String
Required:Yes. Picks up default or Ceph configuration value if not specified.

{pg-num}

Description:The total number of placement groups for the pool. See Placement Groups for details on calculating a suitable number. The default value 8 is NOT suitable for most systems.
Type:Integer
Required:Yes
Default:8

{pgp-num}

Description:The total number of placement groups for placement purposes. This should be equal to the total number of placement groups, except for placement group splitting scenarios.
Type:Integer
Required:Yes. Picks up default or Ceph configuration value if not specified.
Default:8

{replicated|erasure}

Description:The pool type which may either be replicated to recover from lost OSDs by keeping multiple copies of the objects or erasure to get a kind of generalized RAID5 capability. The replicated pools require more raw storage but implement all Ceph operations. The erasure pools require less raw storage but only implement a subset of the available operations.
Type:String
Required:No.
Default:replicated

{crush_ruleset=ruleset}

Description:For erasure pools only. Set the name of the CRUSH ruleset. It must be an existing ruleset matching the requirements of the underlying erasure code plugin.
Type:String
Required:No.

{erasure-code-directory=directory}

Description:For erasure pools only. Set the directory name from which the erasure code plugin is loaded.
Type:String
Required:No.
Default:/usr/lib/ceph/erasure-code

{erasure-code-plugin=plugin}

Description:For erasure pools only. Use the erasure code plugin to compute coding chunks and recover missing chunks.
Type:String
Required:No.
Default:jerasure

{erasure-code-k=data-chunks}

Description:For erasure pools using the jerasure plugin only. Each object is split in data-chunks parts, each stored on a different OSD.
Type:Integer
Required:No.
Default:4

{erasure-code-m=coding-chunks}

Description:For erasure pools using the jerasure plugin only. Compute coding chunks for each object and store them on different OSDs. The number of coding chunks is also the number of OSDs that can be down without losing data.
Type:Integer
Required:No.
Default:2

{key=value}

Description:For erasure pools, the semantic of the remaining key/value pairs is defined by the erasure code plugin. For replicated pools, the key/value pairs are ignored.
Type:String
Required:No.

When you create a pool, set the number of placement groups to a reasonable value (e.g., 100). Consider the total number of placement groups per OSD too. Placement groups are computationally expensive, so performance will degrade when you have many pools with many placement groups (e.g., 50 pools with 100 placement groups each). The point of diminishing returns depends upon the power of the OSD host.

See Placement Groups for details on calculating an appropriate number of placement groups for your pool.

Delete a Pool

To delete a pool, execute:

ceph osd pool delete {pool-name} [{pool-name} --yes-i-really-really-mean-it]

If you created your own rulesets and rules for a pool you created, you should consider removing them when you no longer need your pool. If you created users with permissions strictly for a pool that no longer exists, you should consider deleting those users too.

Rename a Pool

To rename a pool, execute:

ceph osd pool rename {current-pool-name} {new-pool-name}

If you rename a pool and you have per-pool capabilities for an authenticated user, you must update the user’s capabilities (i.e., caps) with the new pool name.

Note

Version 0.48 Argonaut and above.

Show Pool Statistics

To show a pool’s utilization statistics, execute:

rados df

Make a Snapshot of a Pool

To make a snapshot of a pool, execute:

ceph osd pool mksnap {pool-name} {snap-name}

Note

Version 0.48 Argonaut and above.

Remove a Snapshot of a Pool

To remove a snapshot of a pool, execute:

ceph osd pool rmsnap {pool-name} {snap-name}

Note

Version 0.48 Argonaut and above.

Set Pool Values

To set a value to a pool, execute the following:

ceph osd pool set {pool-name} {key} {value}

You may set values for the following keys:

size

Description:Sets the number of replicas for objects in the pool. See Set the Number of Object Replicas for further details. Replicated pools only.
Type:Integer

min_size

Description:Sets the minimum number of replicas required for io. See Set the Number of Object Replicas for further details. Replicated pools only.
Type:Integer

Note

Version 0.54 and above

crash_replay_interval

Description:The number of seconds to allow clients to replay acknowledged, but uncommitted requests.
Type:Integer

pgp_num

Description:The effective number of placement groups to use when calculating data placement.
Type:Integer
Valid Range:Equal to or less than pg_num.

crush_ruleset

Description:The ruleset to use for mapping object placement in the cluster.
Type:Integer

hashpspool

Description:Set/Unset HASHPSPOOL flag on a given pool.
Type:Integer
Valid Range:1 sets flag, 0 unsets flag

Note

Version 0.48 Argonaut and above.

Get Pool Values

To set a value to a pool, execute the following:

ceph osd pool get {pool-name} {key}

pg_num

Description:The number of placement groups for the pool.
Type:Integer

pgp_num

Description:The effective number of placement groups to use when calculating data placement.
Type:Integer
Valid Range:Equal to or less than pg_num.

Set the Number of Object Replicas

To set the number of object replicas on a replicated pool, execute the following:

ceph osd pool set {poolname} size {num-replicas}

Important

The {num-replicas} includes the object itself. If you want the object and two copies of the object for a total of three instances of the object, specify 3.

For example:

ceph osd pool set data size 3

You may execute this command for each pool. Note: An object might accept I/Os in degraded mode with fewer than pool size replicas. To set a minimum number of required replicas for I/O, you should use the min_size setting. For example:

ceph osd pool set data min_size 2

This ensures that no object in the data pool will receive I/O with fewer than min_size replicas.

Get the Number of Object Replicas

To get the number of object replicas, execute the following:

ceph osd dump | grep 'rep size'

Ceph will list the pools, with the rep size attribute highlighted. By default, ceph Creates one replica of an object (a total of two copies, or a size of 2).