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The function convex_hull_incremental_3 computes the convex hull polyhedron from a set of given three-dimensional points.
#include <CGAL/convex_hull_incremental_3.h>
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| computes the convex hull polyhedron of the points in the range [first,beyond) and assigns it to P. If test_correctness is set to true, the tests described in [MNS+96] are used to determine the correctness of the resulting polyhedron. | ||||
CGAL::convex_hull_3
CGAL::convex_hull_2
This function uses the d-dimensional convex hull incremental construction algorithm [CMS93] with d fixed to 3. The algorithm requires O(n2) time in the worst case and O(n log n) expected time.
The following example computes the convex hull of a set of 250 random points chosen uniformly in a sphere of radius 100.
File: examples/Convex_hull_3/incremental_hull_3.cpp
#include <CGAL/Homogeneous.h>
#include <CGAL/point_generators_3.h>
#include <CGAL/algorithm.h>
#include <CGAL/Polyhedron_3.h>
#include <CGAL/convex_hull_incremental_3.h>
#include <vector>
#ifdef CGAL_USE_GMP
#include <CGAL/Gmpz.h>
typedef CGAL::Gmpz RT;
#else
#include <CGAL/MP_Float.h>
typedef CGAL::MP_Float RT;
#endif
typedef CGAL::Homogeneous<RT> K;
typedef K::Point_3 Point_3;
typedef CGAL::Polyhedron_3< K> Polyhedron;
typedef CGAL::Creator_uniform_3<int, Point_3> Creator;
int main()
{
CGAL::Random_points_in_sphere_3<Point_3, Creator> gen(100.0);
std::vector<Point_3> V;
// generate 250 points randomly on a sphere of radius 100.0 and copy
// them to a vector
CGAL::copy_n( gen, 250, std::back_inserter(V) );
Polyhedron P; // define polyhedron to hold convex hull
// compute convex hull
CGAL::convex_hull_incremental_3( V.begin(), V.end(), P, true);
return 0;
}