propclass/mechsys.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2005 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_MECHANICS_SYSTEM__ 00021 #define __CEL_PF_MECHANICS_SYSTEM__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00026 #include "propclass/mechcommon.h" 00027 #include "csgeom/vector3.h" 00028 class csBox3; 00029 class csOrthoTransform; 00030 class csPlane3; 00031 struct iDynamicSystem; 00032 struct iRigidBody; 00033 struct iSector; 00034 struct iPcMesh; 00035 struct iPcLight; 00036 struct iPcCamera; 00037 struct iPcMechanicsObject; 00038 struct iJoint; 00039 00053 struct iPcMechanicsSystem : public virtual iBase 00054 { 00055 SCF_INTERFACE (iPcMechanicsSystem, 0, 0, 1); 00056 00062 virtual void SetDynamicSystem (iDynamicSystem* dynsys) = 0; 00063 00069 virtual void SetDynamicSystem (const char *dynsysname) = 0; 00070 00071 00075 virtual iDynamicSystem* GetDynamicSystem () = 0; 00076 00081 virtual void SetStepTime (float delta) = 0; 00082 00086 virtual float GetStepTime () const = 0; 00087 00093 virtual void SetSimulationSpeed (float simulationspeed) = 0; 00094 00098 virtual float GetSimulationSpeed () = 0; 00099 00104 virtual void SetGravity (const csVector3& grav) = 0; 00105 00109 virtual const csVector3 GetGravity () = 0; 00110 00123 virtual void AddForceDuration (iPcMechanicsObject* pcobject, 00124 const csVector3& force, bool relative, const csVector3& position, 00125 float seconds) = 0; 00126 00137 virtual void AddForceFrame (iPcMechanicsObject* pcobject, 00138 const csVector3& force, bool relative, const csVector3& position) = 0; 00139 00152 virtual void AddForceTagged (iPcMechanicsObject* pcobject, 00153 const csVector3& force, bool relative, const csVector3& position, 00154 uint32 forceid) = 0; 00155 00163 virtual void RemoveForceTagged (iPcMechanicsObject* pcobject, 00164 uint32 forceid) = 0; 00165 00172 virtual void ClearForces (iPcMechanicsObject* pcobject) = 0; 00173 00177 virtual void ClearAllForces () = 0; 00178 00182 virtual csPtr<iRigidBody> CreateBody () = 0; 00183 00188 virtual void RemoveBody (iRigidBody* body) = 0; 00189 00196 virtual void AddBodyToGroup (iRigidBody* body, const char* group) = 0; 00197 00203 virtual void RemoveBodyFromGroup (iRigidBody* body, const char* group) = 0; 00204 00208 virtual iJoint* CreateJoint (iRigidBody* body1, iRigidBody* body2) = 0; 00209 00213 virtual void RemoveJoint (iJoint* joint) = 0; 00214 00219 virtual void DisableStepFast () = 0; 00224 virtual void EnableStepFast () = 0; 00228 virtual void EnableQuickStep () = 0; 00229 }; 00230 00283 struct iPcMechanicsObject : public virtual iBase 00284 { 00285 SCF_INTERFACE (iPcMechanicsObject, 0, 0, 1); 00286 00293 virtual void SetMesh (iPcMesh* mesh) = 0; 00294 00298 virtual iPcMesh* GetMesh () = 0; 00299 00306 virtual void SetLight (iPcLight* light) = 0; 00307 00311 virtual iPcLight* GetLight () = 0; 00312 00319 virtual void SetCamera (iPcCamera* camera) = 0; 00320 00324 virtual iPcCamera* GetCamera () = 0; 00325 00332 virtual void SetMechanicsSystem (iPcMechanicsSystem* mechsys) = 0; 00333 00337 virtual iPcMechanicsSystem* GetMechanicsSystem () = 0; 00338 00342 virtual iRigidBody* GetBody () = 0; 00343 00344 00346 //Object properties. 00347 00353 virtual void SetFriction (float friction) = 0; 00354 00360 virtual void SetMass (float mass) = 0; 00361 00367 virtual void SetElasticity (float elasticity) = 0; 00368 00374 virtual void SetDensity (float density) = 0; 00375 00381 virtual void SetSoftness (float softness) = 0; 00382 00388 virtual void SetLift (const csVector3& lift) = 0; 00389 00395 virtual void SetDrag (float drag) = 0; 00396 00401 virtual float GetFriction () = 0; 00402 00407 virtual float GetMass () = 0; 00408 00413 virtual float GetElasticity () = 0; 00414 00419 virtual float GetDensity () = 0; 00420 00425 virtual float GetSoftness () = 0; 00426 00431 virtual const csVector3& GetLift () = 0; 00432 00437 virtual float GetDrag () = 0; 00438 00439 00441 //Initial velocities 00442 00447 virtual void SetLinearVelocity (const csVector3& vel) = 0; 00448 00453 virtual void SetAngularVelocity (const csVector3& vel) = 0; 00454 00455 00457 //Reading velocities 00458 00462 virtual const csVector3 GetLinearVelocity () = 0; 00463 00467 virtual const csVector3 GetAngularVelocity () = 0; 00468 00474 virtual void MakeStatic (bool stat) = 0; 00475 00479 virtual bool IsStatic () const = 0; 00480 00485 virtual void SetCollisionCallbackEnabled (bool en) = 0; 00486 00488 virtual bool IsCollisionCallbackEnabled () const = 0; 00489 00491 //Colliders 00492 00498 virtual void AttachColliderBoundingSphere (float radiusadjustment = 0.0f) = 0; 00499 00506 virtual void AttachColliderSphere (float radius, const csVector3& offset) = 0; 00507 00514 virtual void AttachColliderCylinder (float length, float radius, 00515 const csOrthoTransform& trans) = 0; 00516 00521 virtual void AttachColliderBoundingBox (const csVector3& sizeadjustment = csVector3(0)) = 0; 00522 00528 virtual void AttachColliderBox (const csVector3& size, 00529 const csOrthoTransform& trans) = 0; 00530 00535 virtual void AttachColliderPlane (const csPlane3& plane) = 0; 00536 00540 virtual void AttachColliderMesh () = 0; 00541 00542 00544 //Forces 00545 00553 virtual void AddForceOnce (const csVector3& force, bool relative, 00554 const csVector3& position) = 0; 00555 00564 virtual void AddForceDuration (const csVector3& force, bool relative, 00565 const csVector3& position, float seconds) = 0; 00566 00574 virtual void AddForceFrame (const csVector3& force, bool relative, 00575 const csVector3& position) = 0; 00576 00586 virtual uint32 AddForceTagged (const csVector3& force, bool relative, 00587 const csVector3& position) = 0; 00588 00593 virtual void RemoveForceTagged (uint32 forceid) = 0; 00594 00598 virtual void ClearForces () = 0; 00599 00600 00602 //Groups and Joints 00603 00609 virtual void AddToGroup (const char* group) = 0; 00610 00615 virtual void RemoveFromGroup (const char* group) = 0; 00616 00620 virtual iJoint* CreateJoint (iPcMechanicsObject* other) = 0; 00621 00625 virtual csVector3 LocalToWorld(csVector3 local) = 0; 00629 virtual csVector3 WorldToLocal(csVector3 world) = 0; 00630 }; 00631 00645 struct iPcMechanicsJoint : public virtual iBase 00646 { 00647 SCF_INTERFACE (iPcMechanicsJoint, 0, 0, 1); 00648 00652 virtual iJoint* GetJoint () = 0; 00653 }; 00654 00655 #endif // __CEL_PF_MECHANICS_SYSTEM__ 00656
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